With this new tool for transform and lightning (TnL) hardware emulation that will enable you to play DirectX games with hardware that's not originally supported by certain games.
3D-Analyze is a tool for transform and lightning hardware emulation. So it is very useful for running TnL games on video cards that have not on board dedicated circuits for TnL calculations (like all Voodoo, Kyro, some Radeon and older). It uses power of central processing unit to do emulation.
The 3D Analyzer Tool was created and refined to overcome limitations
posed by modern 3D Games and other Applications on several current
mainstream 3D Cards.
The 3D Analyzer Tool was created and refined to overcome limitations
posed by modern 3D Games and other Applications on several current
mainstream 3D Cards.
Basic functionality will equip non-T&L cards with a software substitute.
It's a very simple and yet very powerful tool that everyone will know how to use. Yet, this is presently achieved not by Emulation but by NUL-Rendering. This means, advanced 3D Features the Card is not capable of, are reported as available in Hardware, but have their calls intercepted and the respective 3D Features will not be rendered.
These functions are based upon the premise and ideas, that :
- 3D Games can be launched, that otherwise would fail due to lack of
Hardware support.
- No 3D Game should solely rely on a few, isolated rendering features, and
therefor loss of image quality by NUL-Rendering 'should' be minimal and
acceptable in most cases.
It's a very simple and yet very powerful tool that everyone will know how to use. Yet, this is presently achieved not by Emulation but by NUL-Rendering. This means, advanced 3D Features the Card is not capable of, are reported as available in Hardware, but have their calls intercepted and the respective 3D Features will not be rendered.
These functions are based upon the premise and ideas, that :
- 3D Games can be launched, that otherwise would fail due to lack of
Hardware support.
- No 3D Game should solely rely on a few, isolated rendering features, and
therefor loss of image quality by NUL-Rendering 'should' be minimal and
acceptable in most cases.
Requirements:
· OS: Windows 95/98/ME/2000/XP/Vista/7
· Video: Direct3D capable VGA Card
· HDD: 1 GB of free space if ebug Logging is desired
· OS: Windows 95/98/ME/2000/XP/Vista/7
· Video: Direct3D capable VGA Card
· HDD: 1 GB of free space if ebug Logging is desired